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Character Development

This character was done during my internship with Nimbus Games. I was tasked to complete a character for an upcoming game from concept art until fully textured and skinned. Through this assignment I've got the chance to work with Marvelous Designer and learned a lot about the processes of creating and optimizing a character for games.

The character's outfit is heavily influenced by techwear and warcore with a hint of Japanese influence in her mask and tattoos. Although there are minor changes with the final outcome of the model due to insufficient time, I'm still happy that her overall aesthetic matches up with what I have envisioned in the concept art.

Credits:
Base Female Model: https://www.daz3d.com/sue-character-and-hair-for-genesis-8-female
Arm Tattoo Texture: https://www.pinterest.com/pin/672936369333549180/

Character Turn Around

Concept Art Development

Concept Art Development

Concept Art Render

Concept Art Render

Outfit 2D pattern in Marvelous Designer

Outfit 2D pattern in Marvelous Designer

Outfit on character

Outfit on character

Wireframe of retopologised outfit

Wireframe of retopologised outfit

Optimisation of the boots

Optimisation of the boots

Character's mask accessory

Character's mask accessory

UV Map of the character's outfit

UV Map of the character's outfit

Textured character outfit in Substance Painter

Textured character outfit in Substance Painter

Textured accessory and boots

Textured accessory and boots

Character model imported into unreal

Character model imported into unreal

Rig and retarget animation test in Unreal Engine